Long COVID Brain Fog: Cognitive Rehabilitation Trial
Purpose
This study will compare two approaches to cognitive rehabilitation in adults with long
COVID with persistent, mild to moderate, cognitive impairment. One approach will feature
(A) web-based computer "games" that trains how quickly individuals process information
that they receive through their senses; (B) in-lab training on everyday activities with
important cognitive components, (C) procedures designed to transfer improvements in
cognition from the treatment setting to everyday life, and (D) a non-invasive form of
vagus nerve stimulation (VNS), i.e., trans-auricular VNS (taVNS). Component B will
include work-related tasks. This approach is termed Constraint-Induced Cognitive Therapy
(CICT). The other approach will feature (A) web-based computer "games" that train
reaction time and eye-hand coordination; (B) in-lab training on relaxation, healthy
nutrition, and healthy sleep, (C) procedures designed to promote integration of these
lifestyle changes into everyday life, and (D) taVNS. This approach is termed Brain
Fitness Training (BFT).
A subset of participants, who qualify for and and desire vocational rehabilitation (VR),
will receive VR from the Alabama Department of Rehabilitation Services (ADRS) in addition
to CICT or BFT. ADRS VR will include career counseling, prescription of on-the-job
accommodations, and guidance on return-to-work. Those in the CICT + VR group will also
receive on-the-job coaching from a peer mentor for a month after completing training.
CICT, with or without VR, will involve 30 hours of training. Ten 3-hour in-lab,
face-to-face, therapist-directed sessions will be scheduled. These sessions will feature
one hour of gaming; the remainder will be committed to in-lab training on the target
behaviors and the procedures designed to promote transfer of therapeutic gains to daily
life and improving skills essential to work; the set of the latter procedures is termed
the Transfer Package. ta-VNS will administered for 10 minutes before gaming and in-lab
target behavior training. To accommodate the demands of participants' other activities,
training sessions will be permitted to be scheduled as tightly as every weekday over 2
weeks or as loosely as every other weekday or so over 4 weeks. If a family caregiver is
available, they will receive training on how to best support participants in their
therapeutic program. After training ends, four follow-up phone calls will be scheduled
approximately one-week apart with participants to promote integration of the skills
gained during training into everyday life.
BFT, with or without VR, will involve 30 hours of training following the same schedule as
for CICT. Ten 3-hour in-lab, face-to-face, therapist-directed sessions will be scheduled.
These sessions will feature one hour of gaming; the remainder will be committed to in-lab
training on the target behaviors (healthy sleep, nutrition and relaxation habits) and the
procedures designed to promote transfer of behavior change to daily life. ta-VNS will be
administered for 10 minutes before gaming and in-lab target behavior training. If a
family caregiver is available, they will receive training on how to best support
participants in their therapeutic program. After training ends, four follow-up phone
calls will be scheduled approximately one-week apart with participants to promote
integration of the skills gained during training into everyday life.
Participants will be randomly assigned to the interventions. Randomization will be
stratified by whether participants qualify for and desire VR from ADRS or not. If yes,
participants will be randomized in equal numbers to CICT + VR or BFT + VR. If no,
participants will be randomized in equal numbers to CICT or BFT.
Testing will happen one month before treatment, one day before treatment, one day
afterwards, and 6- and 12-months afterwards. Outcomes measured will include cognitive
processing speed, cognitive function on laboratory tests, and spontaneous performance of
everyday activities with important cognitive components in daily life. Another important
outcome measure will be whether or not participants were able to return back to work or
had significant improvements in their work activities.
Conditions
- Long COVID
- Brain Fog
- Cognitive Impairment
- Cognitive Dysfunction
- Post-Acute COVID-19 Syndrome
Eligibility
- Eligible Ages
-
Over 18 Years
- Eligible Genders
- All
- Accepts Healthy Volunteers
-
No
Inclusion Criteria
- >3 months post COVID
- mild or greater cognitive impairment
- moderate or greater brain fog
- impairment in performance of daily activities
- reside in community
- reliable transportation to lab
- sufficiently mentally and physically fit
- adequate sight and hearing
- ability to follow directions, and retain information
- sufficient English proficiency
Exclusion Criteria
- cognitive impairment due to developmental disability, psychiatric disorder, or
substance abuse, TBI or progressive brain disease
- stroke prior to the onset of COVID
- current substance abuse disorder
- prior cognitive processing speed training on DoubleDecision or similar program
- cannot tolerate trans-auricular vagus nerve stimulation
Study Design
- Phase
- N/A
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Parallel Assignment
- Primary Purpose
- Treatment
- Masking
- Single (Outcomes Assessor)
- Masking Description
- The tester will masked to group assignment.
Arm Groups
Arm | Description | Assigned Intervention |
Experimental CICT
|
Constraint-Induced Cognitive Therapy uses in-lab training on everyday activities with
important cognitive components and procedures designed to transfer improvements from the
treatment setting to every day life. This will be combined with computer-based processing
speed training and non-invasive vagus nerve stimulation.
|
-
Behavioral: Processing Speed Training
Speed of processing training involves trainer-guided practice of computer-based video
"games." The games require the "player" to rapidly distinguish targets from decoys, which
trains how rapidly the player processes information received through their senses.
-
Behavioral: In-lab Instrumental Activities of Daily Living Training
Participant will receive shaping on IADLS. Participants will receive training on everyday
tasks with important cognitive components, in which the difficulty is increased in small
steps over the course of treatment.
Other names:
-
Behavioral: Transfer Package
The Transfer Package was designed to try and bridge the gap between what is trained in
the lab and what the participant does outside of the treatment setting. This components
includes negotiation of a behavioral contract with participants at the outset of
treatment regarding the responsibilities of the participant, family caregivers, if
available, and the treatment team, self-monitoring, assignment of "homework," review of
homework by the trainer, and support of problem-solving by the participant.
Other names:
-
Behavioral: Follow Up Phone Calls
After completing training, participants will receive four follow up phone calls in the
first month of training. Each call will separated by about a week. The focus of the calls
will incorporating the lessons learnt during treatment into daily life.
-
Behavioral: Peer Mentoring
Participants who are eligible for vocational rehabilitation, and agree will also have a
peer mentor, a co-worker that will be trained by our team, to reinforce strategies the
participant learned during training, and to help the participant problem solve issues
that may arise on the job during the first month after treatment. Peer mentors will meet
with trainers during the month after treatment to make sure procedures are being followed
and address any issues that may arise.
-
Procedure: Trans-auricular Vagus Nerve Stimulation: High Intensity
The vagus nerve run from the brain to the external ear, throat, chest, and abdomen and
controls, among other functions, the rest and relax response, which supports learning and
turns down inflammatory processes. The rest and relax response can be turned on by
electrically stimulating the vagus nerve. We will place electrodes on the external part
of each ear and safely apply a microcurrent of at least 4 milliamps. Stimulation will
administered for 10 minutes near the start and midway point of each treatment session.
|
Experimental CICT + VR
|
Constraint-Induced Cognitive Therapy plus Vocational Rehabilitation uses in-lab training
on everyday activities with important cognitive components and procedures designed to
transfer improvements from the treatment setting to every day life. This will be combined
with computer-based processing speed training and non-invasive vagus nerve stimulation.
This group will also receive vocational rehabilitation from the Alabama Department of
Rehabilitation Services, such as career counseling and building important career skills.
|
-
Behavioral: Processing Speed Training
Speed of processing training involves trainer-guided practice of computer-based video
"games." The games require the "player" to rapidly distinguish targets from decoys, which
trains how rapidly the player processes information received through their senses.
-
Behavioral: In-lab Instrumental Activities of Daily Living Training
Participant will receive shaping on IADLS. Participants will receive training on everyday
tasks with important cognitive components, in which the difficulty is increased in small
steps over the course of treatment.
Other names:
-
Behavioral: Transfer Package
The Transfer Package was designed to try and bridge the gap between what is trained in
the lab and what the participant does outside of the treatment setting. This components
includes negotiation of a behavioral contract with participants at the outset of
treatment regarding the responsibilities of the participant, family caregivers, if
available, and the treatment team, self-monitoring, assignment of "homework," review of
homework by the trainer, and support of problem-solving by the participant.
Other names:
-
Behavioral: Follow Up Phone Calls
After completing training, participants will receive four follow up phone calls in the
first month of training. Each call will separated by about a week. The focus of the calls
will incorporating the lessons learnt during treatment into daily life.
-
Behavioral: Vocational Rehabilitation
In partnership with the Alabama Department of Rehabilitation Services (ADRS),
participants who are eligible may receive vocational rehabilitation. Participants will
receive typical services offered by the ADRS. These could include career counseling,
guidance regarding job retention or return-to-work, and guidance regarding workplace
accommodations.
-
Behavioral: Peer Mentoring
Participants who are eligible for vocational rehabilitation, and agree will also have a
peer mentor, a co-worker that will be trained by our team, to reinforce strategies the
participant learned during training, and to help the participant problem solve issues
that may arise on the job during the first month after treatment. Peer mentors will meet
with trainers during the month after treatment to make sure procedures are being followed
and address any issues that may arise.
-
Procedure: Trans-auricular Vagus Nerve Stimulation: High Intensity
The vagus nerve run from the brain to the external ear, throat, chest, and abdomen and
controls, among other functions, the rest and relax response, which supports learning and
turns down inflammatory processes. The rest and relax response can be turned on by
electrically stimulating the vagus nerve. We will place electrodes on the external part
of each ear and safely apply a microcurrent of at least 4 milliamps. Stimulation will
administered for 10 minutes near the start and midway point of each treatment session.
|
Active Comparator BFT
|
Brain Fitness Training involves in-lab training on relaxation, healthy nutrition, and
healthy sleep with procedures designed to promote integration of these lifestyles into
everyday life. This will be combined with computer-based reaction time training and
non-invasive vagus nerve stimulation.
|
-
Behavioral: In-lab Brain Health Training
Participants will receive training on healthy eating, sleeping, and relaxation techniques
that have been shown to improve brain health.
Other names:
- In-lab Stress Management Training
-
Behavioral: Transfer Package
The Transfer Package was designed to try and bridge the gap between what is trained in
the lab and what the participant does outside of the treatment setting. This components
includes negotiation of a behavioral contract with participants at the outset of
treatment regarding the responsibilities of the participant, family caregivers, if
available, and the treatment team, self-monitoring, assignment of "homework," review of
homework by the trainer, and support of problem-solving by the participant.
Other names:
-
Behavioral: Follow Up Phone Calls
After completing training, participants will receive four follow up phone calls in the
first month of training. Each call will separated by about a week. The focus of the calls
will incorporating the lessons learnt during treatment into daily life.
-
Behavioral: Reaction Time Training
Reaction time training involves trainer-guided practice of computer-based video "games."
Several different games will be featured that train how rapidly "players" react to
"threats" and train eye-hand coordination.
-
Procedure: Trans-auricular Vagus Nerve Stimulation: Low Intensity
The vagus nerve run from the brain to the external ear, throat, chest, and abdomen and
controls, among other functions, the rest and relax response, which supports learning and
turns down inflammatory processes. The rest and relax response can be turned on by
electrically stimulating the vagus nerve. We will place electrodes on the external part
of each ear and safely apply a microcurrent of less than 4 milliamps. Stimulation will
administered for 10 minutes near the start and midway point of each treatment session.
|
Active Comparator BFT + VR
|
Brain Fitness Training plus Vocational Rehabilitation involves in-lab training on
relaxation, healthy nutrition, and healthy sleep with procedures designed to promote
integration of these lifestyles into everyday life. This will be combined with
computer-based reaction time training and non-invasive vagus nerve stimulation. This
group will also receive vocational rehabilitation from the Alabama Department of
Rehabilitation Services, such as career counseling and building important career skills.
|
-
Behavioral: In-lab Brain Health Training
Participants will receive training on healthy eating, sleeping, and relaxation techniques
that have been shown to improve brain health.
Other names:
- In-lab Stress Management Training
-
Behavioral: Transfer Package
The Transfer Package was designed to try and bridge the gap between what is trained in
the lab and what the participant does outside of the treatment setting. This components
includes negotiation of a behavioral contract with participants at the outset of
treatment regarding the responsibilities of the participant, family caregivers, if
available, and the treatment team, self-monitoring, assignment of "homework," review of
homework by the trainer, and support of problem-solving by the participant.
Other names:
-
Behavioral: Follow Up Phone Calls
After completing training, participants will receive four follow up phone calls in the
first month of training. Each call will separated by about a week. The focus of the calls
will incorporating the lessons learnt during treatment into daily life.
-
Behavioral: Vocational Rehabilitation
In partnership with the Alabama Department of Rehabilitation Services (ADRS),
participants who are eligible may receive vocational rehabilitation. Participants will
receive typical services offered by the ADRS. These could include career counseling,
guidance regarding job retention or return-to-work, and guidance regarding workplace
accommodations.
-
Behavioral: Reaction Time Training
Reaction time training involves trainer-guided practice of computer-based video "games."
Several different games will be featured that train how rapidly "players" react to
"threats" and train eye-hand coordination.
-
Procedure: Trans-auricular Vagus Nerve Stimulation: Low Intensity
The vagus nerve run from the brain to the external ear, throat, chest, and abdomen and
controls, among other functions, the rest and relax response, which supports learning and
turns down inflammatory processes. The rest and relax response can be turned on by
electrically stimulating the vagus nerve. We will place electrodes on the external part
of each ear and safely apply a microcurrent of less than 4 milliamps. Stimulation will
administered for 10 minutes near the start and midway point of each treatment session.
|
Recruiting Locations
University of Alabama at Birmingham
Birmingham,
Alabama
35294
More Details
- Status
- Recruiting
- Sponsor
- University of Alabama at Birmingham
Study Contact
Piper Hempfling, MS
205-934-9768
pchemp@uab.edu