Adapted High-Intensity Virtual Reality Exergaming

Purpose

This study will test the acceptability and benefits of a home-based high-intensity virtual reality exercise program for young people with physical disabilities. The program will last 6 weeks. There will be a total of two visits to the laboratory for exercise-related health assessments. The program includes head-mounted displays (Meta Quest) and off-the-shelf games.

Condition

  • Cerebral Palsy

Eligibility

Eligible Ages
Between 13 Years and 25 Years
Eligible Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • overweight or obese (based on CDC body mass index normative ranges for age and sex) - physically inactive (<150 min/week of moderate exercise) - Gross Motor Function Classification System level (GMFCS) levels I-IV - Physician clearance to participate - Wifi internet access at home

Exclusion Criteria

  • Complete blindness or deafness - GMFCS level V - Unable to communicate in English - Prone to photosensitive seizures - Pregnant (due to radiation from a Dual Energy X-ray Absorptiometry [DXA] scan

Study Design

Phase
Early Phase 1
Study Type
Interventional
Allocation
Non-Randomized
Intervention Model
Single Group Assignment
Intervention Model Description
Virtual reality high-intensity exercise in either the seated or standing position.
Primary Purpose
Treatment
Masking
None (Open Label)

Arm Groups

ArmDescriptionAssigned Intervention
Experimental
Virtual Reality Exergaming Intervention
High-intensity active video gaming at the home.
  • Behavioral: Virtual reality exergaming
    High-intensity active video gaming using head-mounted display.

Recruiting Locations

UAB Wellness Health and Research Facility
Birmingham 4049979, Alabama 4829764 35209
Contact:
Byron Lai, PhD
205-922-4137
blai@uabmc.edu

More Details

Status
Recruiting
Sponsor
University of Alabama at Birmingham

Study Contact

Byron Lead investigator, PhD
205-922-4137
blai@uabmc.edu